public override Vector GetPosition() { return(new Vector(Vessel.findWorldCenterOfMass() - CurrentVessel.findWorldCenterOfMass())); }
// TODO: We will need to replace with the same thing Orbitable:DISTANCE does // in order to implement the orbit solver later. public ScalarValue GetDistance() { return(Vector3d.Distance(CurrentVessel.findWorldCenterOfMass(), Vessel.findWorldCenterOfMass())); }