private void OnPlayerActionsEnding(object sender, EventArgs args) { if (CurrentStations.All(station => StationsHitThisTurn.Contains(station))) { base.TakeDamage(2, null, false, null); } StationsHitThisTurn.Clear(); }
public override void PerformEndOfPlayerActions() { if (CurrentStations.All(station => StationsHitThisTurn.Contains(station))) { base.TakeDamage(1, null, false); } StationsHitThisTurn.Clear(); }