コード例 #1
0
        protected override void ThreadFunc(object param /*null*/)
        {
            // XmlHttpRequest setup

            this.NativeId = XHR_Create(HTTPRequest.MethodNames[(byte)CurrentRequest.MethodType],
                                       CurrentRequest.CurrentUri.OriginalString,
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.UserName : null,
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.Password : null,
                                       CurrentRequest.WithCredentials ? 1 : 0);
            Connections.Add(NativeId, this);

            CurrentRequest.EnumerateHeaders((header, values) =>
            {
                if (header != "Content-Length")
                {
                    for (int i = 0; i < values.Count; ++i)
                    {
                        XHR_SetRequestHeader(NativeId, header, values[i]);
                    }
                }
            }, /*callBeforeSendCallback:*/ true);

            byte[] body = CurrentRequest.GetEntityBody();

            XHR_SetResponseHandler(NativeId, WebGLConnection.OnResponse, WebGLConnection.OnError, WebGLConnection.OnTimeout, WebGLConnection.OnAborted);
            // Setting OnUploadProgress result in an addEventListener("progress", ...) call making the request non-simple.
            // https://forum.unity.com/threads/best-http-released.200006/page-49#post-3696220
            XHR_SetProgressHandler(NativeId, WebGLConnection.OnDownloadProgress, CurrentRequest.OnUploadProgress == null ? (OnWebGLProgressDelegate)null : WebGLConnection.OnUploadProgress);

            XHR_SetTimeout(NativeId, (uint)(CurrentRequest.ConnectTimeout.TotalMilliseconds + CurrentRequest.Timeout.TotalMilliseconds));

            XHR_Send(NativeId, body, body != null ? body.Length : 0);
        }
コード例 #2
0
ファイル: WebGLConnection.cs プロジェクト: futouyiba/HS534
        protected override void ThreadFunc(object param /*null*/)
        {
            // XmlHttpRequest setup

            this.NativeId = XHR_Create(HTTPRequest.MethodNames[(byte)CurrentRequest.MethodType],
                                       CurrentRequest.CurrentUri.ToString(),
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.UserName : null,
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.Password : null);

            CurrentRequest.EnumerateHeaders((header, values) =>
            {
                if (header != "Content-Length")
                {
                    for (int i = 0; i < values.Count; ++i)
                    {
                        XHR_SetRequestHeader(NativeId, header, values[i]);
                    }
                }
            });

            byte[] body = CurrentRequest.GetEntityBody();

            XHR_SetResponseHandler(NativeId, WebGLConnection.OnResponse, WebGLConnection.OnError, WebGLConnection.OnTimeout, WebGLConnection.OnAborted);
            XHR_SetProgressHandler(NativeId, WebGLConnection.OnDownloadProgress, WebGLConnection.OnUploadProgress);

            XHR_SetTimeout(NativeId, (uint)(CurrentRequest.ConnectTimeout.TotalMilliseconds + CurrentRequest.Timeout.TotalMilliseconds));

            XHR_Send(NativeId, body, body != null ? body.Length : 0);

            Connections.Add(NativeId, this);
        }
コード例 #3
0
        protected override void ThreadFunc()
        {
            // XmlHttpRequest setup

            this.NativeId = XHR_Create(HTTPRequest.MethodNames[(byte)CurrentRequest.MethodType],
                                       CurrentRequest.CurrentUri.OriginalString,
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.UserName : null,
                                       CurrentRequest.Credentials != null ? CurrentRequest.Credentials.Password : null,
                                       CurrentRequest.WithCredentials ? 1 : 0);
            Connections.Add(NativeId, this);

            CurrentRequest.EnumerateHeaders((header, values) =>
            {
                if (!header.Equals("Content-Length"))
                {
                    for (int i = 0; i < values.Count; ++i)
                    {
                        XHR_SetRequestHeader(NativeId, header, values[i]);
                    }
                }
            }, /*callBeforeSendCallback:*/ true);

            XHR_SetResponseHandler(NativeId, WebGLConnection.OnResponse, WebGLConnection.OnError, WebGLConnection.OnTimeout, WebGLConnection.OnAborted);
            // Setting OnUploadProgress result in an addEventListener("progress", ...) call making the request non-simple.
            // https://forum.unity.com/threads/best-http-released.200006/page-49#post-3696220
            XHR_SetProgressHandler(NativeId,
                                   CurrentRequest.OnDownloadProgress == null ? (OnWebGLProgressDelegate)null : WebGLConnection.OnDownloadProgress,
                                   CurrentRequest.OnUploadProgress == null ? (OnWebGLProgressDelegate)null : WebGLConnection.OnUploadProgress);

            XHR_SetTimeout(NativeId, (uint)(CurrentRequest.ConnectTimeout.TotalMilliseconds + CurrentRequest.Timeout.TotalMilliseconds));

            byte[] body              = CurrentRequest.GetEntityBody();
            int    length            = 0;
            bool   releaseBodyBuffer = false;

            if (body == null)
            {
                var upStreamInfo = CurrentRequest.GetUpStream();
                if (upStreamInfo.Stream != null)
                {
                    var internalBuffer = BufferPool.Get(upStreamInfo.Length > 0 ? upStreamInfo.Length : HTTPRequest.UploadChunkSize, true);
                    using (BufferPoolMemoryStream ms = new BufferPoolMemoryStream(internalBuffer, 0, internalBuffer.Length, true, true, false, true))
                    {
                        var buffer    = BufferPool.Get(HTTPRequest.UploadChunkSize, true);
                        int readCount = -1;
                        while ((readCount = upStreamInfo.Stream.Read(buffer, 0, buffer.Length)) > 0)
                        {
                            ms.Write(buffer, 0, readCount);
                        }

                        BufferPool.Release(buffer);

                        length = (int)ms.Position;
                        body   = ms.GetBuffer();

                        releaseBodyBuffer = true;
                    }
                }
            }
            else
            {
                length = body.Length;

                XHR_Send(NativeId, body, length);
            }

            XHR_Send(NativeId, body, length);

            if (releaseBodyBuffer)
            {
                BufferPool.Release(body);
            }
        }