コード例 #1
0
        /// <summary>
        /// Initializes the level and creates all necessary nodes. No geometry is loaded yet
        /// </summary>
        /// <param name="scenario">The scenario that constitutes the level</param>
        public void Initialize(Scenario scenario)
        {
            _scenario = scenario;

            var levelGameObject = new GameObject("Level", typeof(View.Level.Level));

            Level = levelGameObject.GetComponent <View.Level.Level>();

            Camera = Object.FindObjectOfType <CameraController>();

            LevelNodeController previous = new LevelNodeController();

            _nodes.AddLast(previous);
            //create new controllers for each step in the scenario
            foreach (var scenarioStep in _scenario.Steps)
            {
                var levelNodeController = new LevelNodeController(previous, scenarioStep);
                levelNodeController.OnFinished      += OnNodeFinished;
                levelNodeController.OnLengthChanged += Level.OnNodeChangedLength;
                previous = levelNodeController;
                _nodes.AddLast(levelNodeController);
            }
            _currentListNode = _nodes.First;

            Level.RebuildSplinePoints();

            // instantly enable the first levelcontroller
            Debug.Assert(_currentListNode != null, "No Nodes in List! Are there any steps loaded?");
            CurrentNode.Enable();
        }