internal override void DestroyAndSpawnRemains() { base.DestroyAndSpawnRemains(); if (CurrentMap != null) { CurrentMap.CreateEntity(this.TileX, this.TileY, WinWarCS.Data.Resources.LevelObjectType.Orc_corpse, null); } }
internal override void DestroyAndSpawnRemains() { base.DestroyAndSpawnRemains(); if (CurrentMap != null) { CurrentMap.CreateEntity(this.TileX, this.TileY, WinWarCS.Data.Resources.LevelObjectType.Orc_corpse, null); } }