protected override void ProcessAI() { if (!Dead && Envir.Time > VisibleTime) { VisibleTime = Envir.Time + 2000; bool visible = FindNearby(4); if (!Visible && visible) { Visible = true; CellTime = Envir.Time + 500; Broadcast(GetInfo()); Broadcast(new S.ObjectShow { ObjectID = ObjectID }); ActionTime = Envir.Time + 2000; DigOutTime = Envir.Time; DigOutLocation = CurrentLocation; DigOutDirection = Direction; } } if (Visible && Envir.Time > DigOutTime + 800 && !DoneDigOut) { SpellObject ob = new SpellObject { Spell = Spell.Armadilo, Value = 1, ExpireTime = Envir.Time + (5 * 60 * 1000), TickSpeed = 2000, Caster = null, CurrentLocation = DigOutLocation, CurrentMap = this.CurrentMap, Direction = DigOutDirection }; CurrentMap.AddObject(ob); ob.Spawned(); DoneDigOut = true; } base.ProcessAI(); }
protected virtual void SpawnDigOutEffect() { if (Visible && Envir.Time > DigOutTime + 1000 && !DoneDigOut) { SpellObject ob = new SpellObject { Spell = Spell.DigOutZombie, Value = 1, ExpireTime = Envir.Time + (5 * 60 * 1000), TickSpeed = 2000, Caster = null, CurrentLocation = DigOutLocation, CurrentMap = this.CurrentMap, Direction = DigOutDirection }; CurrentMap.AddObject(ob); ob.Spawned(); DoneDigOut = true; } }
public override void Revive(int hp, bool effect) { if (!Dead) { return; } SetHP(hp); SetMP(Stats[Stat.MP]); CurrentMap.RemoveObject(this); Broadcast(new S.ObjectRemove { ObjectID = ObjectID }); Dead = false; ActionTime = Envir.Time + RevivalDelay; CurrentMap.AddObject(this); BroadcastInfo(); Broadcast(new S.ObjectRevived { ObjectID = ObjectID, Effect = effect }); }
public bool Drop(Point location) { Point bestLocation = Point.Empty; if (CurrentMap == null) { return(false); } if (!CurrentMap.ValidPoint(location)) { return(false); } bool movement = false; for (int i = 0; i < CurrentMap.Info.Movements.Count; i++) { MovementInfo info = CurrentMap.Info.Movements[i]; if (info.Source != location) { continue; } movement = true; break; } if (movement) { return(false); } Cell cell = CurrentMap.GetCell(location); CurrentLocation = location; CurrentMap.AddObject(this); Spawned(); return(true); }
public bool DragonDrop(int distance) { if (CurrentMap == null) { return(false); } Cell best = null; int bestCount = 0; Point bestLocation = Point.Empty; for (int d = 0; d <= distance; d++) { for (int y = CurrentLocation.Y + 3; y <= CurrentLocation.Y + (d * 2); y++) { if (y < 0) { continue; } if (y >= CurrentMap.Height) { break; } for (int x = CurrentLocation.X - d; x <= CurrentLocation.X + d; x += Math.Abs(y - CurrentLocation.Y) == d ? 1 : d * 2) { if (x < 0) { continue; } if (x >= CurrentMap.Width) { break; } if (!CurrentMap.ValidPoint(x, y)) { continue; } bool movement = false; for (int i = 0; i < CurrentMap.Info.Movements.Count; i++) { MovementInfo info = CurrentMap.Info.Movements[i]; if (info.Source != new Point(x, y)) { continue; } movement = true; break; } if (movement) { continue; } Cell cell = CurrentMap.GetCell(x, y); if (cell.Objects == null) { CurrentLocation = new Point(x, y); CurrentMap.AddObject(this); Spawned(); return(true); } int count = 0; bool blocking = false; for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (ob.Blocking) { blocking = true; break; } if (ob.Race == ObjectType.Item) { count++; } } if (blocking || count >= Settings.DropStackSize) { continue; } if (count == 0) { CurrentLocation = new Point(x, y); CurrentMap.AddObject(this); Spawned(); return(true); } if (best == null || count < bestCount) { best = cell; bestCount = count; bestLocation = new Point(x, y); } } } } if (best == null) { return(false); } CurrentLocation = bestLocation; CurrentMap.AddObject(this); Spawned(); return(true); }
public override void UseItem(ulong id) { S.UseItem p = new S.UseItem { UniqueID = id, Grid = MirGridType.HeroInventory, Success = false }; UserItem item = null; int index = -1; for (int i = 0; i < Info.Inventory.Length; i++) { item = Info.Inventory[i]; if (item == null || item.UniqueID != id) { continue; } index = i; break; } if (item == null || index == -1 || !CanUseItem(item)) { Owner.Enqueue(p); return; } if (Dead && !(item.Info.Type == ItemType.Scroll && item.Info.Shape == 6)) { Owner.Enqueue(p); return; } switch (item.Info.Type) { case ItemType.Potion: switch (item.Info.Shape) { case 0: //NormalPotion PotHealthAmount = (ushort)Math.Min(ushort.MaxValue, PotHealthAmount + item.Info.Stats[Stat.HP]); PotManaAmount = (ushort)Math.Min(ushort.MaxValue, PotManaAmount + item.Info.Stats[Stat.MP]); break; case 1: //SunPotion ChangeHP(item.Info.Stats[Stat.HP]); ChangeMP(item.Info.Stats[Stat.MP]); break; case 2: //MysteryWater if (UnlockCurse) { ReceiveChat("You can already unequip a cursed item.", ChatType.Hint); Owner.Enqueue(p); return; } ReceiveChat("You can now unequip a cursed item.", ChatType.Hint); UnlockCurse = true; break; case 3: //Buff { int time = item.Info.Durability; if (item.GetTotal(Stat.MaxDC) > 0) { AddBuff(BuffType.Impact, this, time * Settings.Minute, new Stats { [Stat.MaxDC] = item.GetTotal(Stat.MaxDC) }); } if (item.GetTotal(Stat.MaxMC) > 0) { AddBuff(BuffType.Magic, this, time * Settings.Minute, new Stats { [Stat.MaxMC] = item.GetTotal(Stat.MaxMC) }); } if (item.GetTotal(Stat.MaxSC) > 0) { AddBuff(BuffType.Taoist, this, time * Settings.Minute, new Stats { [Stat.MaxSC] = item.GetTotal(Stat.MaxSC) }); } if (item.GetTotal(Stat.AttackSpeed) > 0) { AddBuff(BuffType.Storm, this, time * Settings.Minute, new Stats { [Stat.AttackSpeed] = item.GetTotal(Stat.AttackSpeed) }); } if (item.GetTotal(Stat.HP) > 0) { AddBuff(BuffType.HealthAid, this, time * Settings.Minute, new Stats { [Stat.HP] = item.GetTotal(Stat.HP) }); } if (item.GetTotal(Stat.MP) > 0) { AddBuff(BuffType.ManaAid, this, time * Settings.Minute, new Stats { [Stat.MP] = item.GetTotal(Stat.MP) }); } if (item.GetTotal(Stat.MaxAC) > 0) { AddBuff(BuffType.Defence, this, time * Settings.Minute, new Stats { [Stat.MaxAC] = item.GetTotal(Stat.MaxAC) }); } if (item.GetTotal(Stat.MaxMAC) > 0) { AddBuff(BuffType.MagicDefence, this, time * Settings.Minute, new Stats { [Stat.MaxMAC] = item.GetTotal(Stat.MaxMAC) }); } if (item.GetTotal(Stat.BagWeight) > 0) { AddBuff(BuffType.BagWeight, this, time * Settings.Minute, new Stats { [Stat.BagWeight] = item.GetTotal(Stat.BagWeight) }); } } break; case 4: //Exp { int time = item.Info.Durability; AddBuff(BuffType.Exp, this, Settings.Minute * time, new Stats { [Stat.ExpRatePercent] = item.GetTotal(Stat.Luck) }); } break; case 5: //Drop { int time = item.Info.Durability; AddBuff(BuffType.Drop, this, Settings.Minute * time, new Stats { [Stat.ItemDropRatePercent] = item.GetTotal(Stat.Luck) }); } break; } break; case ItemType.Scroll: UserItem temp; switch (item.Info.Shape) { case 3: //BenedictionOil if (!TryLuckWeapon()) { Owner.Enqueue(p); return; } break; case 4: //RepairOil temp = Info.Equipment[(int)EquipmentSlot.Weapon]; if (temp == null || temp.MaxDura == temp.CurrentDura) { Owner.Enqueue(p); return; } if (temp.Info.Bind.HasFlag(BindMode.DontRepair)) { Owner.Enqueue(p); return; } temp.MaxDura = (ushort)Math.Max(0, temp.MaxDura - Math.Min(5000, temp.MaxDura - temp.CurrentDura) / 30); temp.CurrentDura = (ushort)Math.Min(temp.MaxDura, temp.CurrentDura + 5000); temp.DuraChanged = false; ReceiveChat("Your weapon has been partially repaired", ChatType.Hint); Owner.Enqueue(new S.ItemRepaired { UniqueID = temp.UniqueID, MaxDura = temp.MaxDura, CurrentDura = temp.CurrentDura }); break; case 5: //WarGodOil temp = Info.Equipment[(int)EquipmentSlot.Weapon]; if (temp == null || temp.MaxDura == temp.CurrentDura) { Owner.Enqueue(p); return; } if (temp.Info.Bind.HasFlag(BindMode.DontRepair) || (temp.Info.Bind.HasFlag(BindMode.NoSRepair))) { Owner.Enqueue(p); return; } temp.CurrentDura = temp.MaxDura; temp.DuraChanged = false; ReceiveChat("Your weapon has been completely repaired", ChatType.Hint); Owner.Enqueue(new S.ItemRepaired { UniqueID = temp.UniqueID, MaxDura = temp.MaxDura, CurrentDura = temp.CurrentDura }); break; case 6: //ResurrectionScroll if (CurrentMap.Info.NoReincarnation) { ReceiveChat(string.Format("Cannot use on this map"), ChatType.System); Owner.Enqueue(p); return; } if (Dead) { MP = Stats[Stat.MP]; Revive(MaxHealth, true); } break; } break; case ItemType.Book: UserMagic magic = new UserMagic((Spell)item.Info.Shape); if (magic.Info == null) { Owner.Enqueue(p); return; } Info.Magics.Add(magic); SendMagicInfo(magic); RefreshStats(); break; case ItemType.Food: temp = Info.Equipment[(int)EquipmentSlot.Mount]; if (temp == null || temp.MaxDura == temp.CurrentDura) { Owner.Enqueue(p); return; } switch (item.Info.Shape) { case 0: temp.MaxDura = (ushort)Math.Max(0, temp.MaxDura - Math.Min(1000, temp.MaxDura - (temp.CurrentDura / 30))); break; case 1: break; } temp.CurrentDura = (ushort)Math.Min(temp.MaxDura, temp.CurrentDura + item.CurrentDura); temp.DuraChanged = false; ReceiveChat("Your mount has been fed.", ChatType.Hint); Owner.Enqueue(new S.ItemRepaired { UniqueID = temp.UniqueID, MaxDura = temp.MaxDura, CurrentDura = temp.CurrentDura }); RefreshStats(); break; case ItemType.Transform: //Transforms { AddBuff(BuffType.Transform, this, (Settings.Second * item.Info.Durability), new Stats(), values: item.Info.Shape); } break; case ItemType.Deco: DecoObject decoOb = new DecoObject { Image = item.Info.Shape, CurrentMap = CurrentMap, CurrentLocation = CurrentLocation, }; CurrentMap.AddObject(decoOb); decoOb.Spawned(); Owner.Enqueue(decoOb.GetInfo()); break; case ItemType.MonsterSpawn: var monsterID = item.Info.Stats[Stat.HP]; var spawnAsPet = item.Info.Shape == 1; var conquestOnly = item.Info.Shape == 2; var monsterInfo = Envir.GetMonsterInfo(monsterID); if (monsterInfo == null) { break; } MonsterObject monster = MonsterObject.GetMonster(monsterInfo); if (monster == null) { break; } if (spawnAsPet) { if (Pets.Count(t => !t.Dead && t.Race != ObjectType.Creature) >= Globals.MaxPets) { ReceiveChat("Maximum number of pets already reached.", ChatType.Hint); Owner.Enqueue(p); return; } monster.Master = this; monster.PetLevel = 0; monster.MaxPetLevel = 7; Pets.Add(monster); } if (conquestOnly) { var con = CurrentMap.GetConquest(CurrentLocation); if (con == null) { ReceiveChat(string.Format("{0} can only be spawned during a conquest.", monsterInfo.GameName), ChatType.Hint); Owner.Enqueue(p); return; } } monster.Direction = Direction; monster.ActionTime = Envir.Time + 5000; if (!monster.Spawn(CurrentMap, Front)) { monster.Spawn(CurrentMap, CurrentLocation); } break; case ItemType.SiegeAmmo: //TODO; break; default: return; } if (item.Count > 1) { item.Count--; } else { Info.Inventory[index] = null; } RefreshBagWeight(); Report?.ItemChanged(item, 1, 1); p.Success = true; Owner.Enqueue(p); }