private void RefreshCulture() { Culture.Clear(); foreach (var cell in CenteredCells) { foreach (var direction in EnumUtil.GetValues <HexDirection>()) { CultureTriangulator.TriangulateCultureInDirection(cell, direction, Culture); } } Culture.Apply(); TerrainBaker.BakeIntoChunk(this); }
static CsvTests() { new Environment().SetValue(Constants.NetStandardDllEnvironmentName, EnvironmentUtils.GetOrCreateEnvironmentVariable()); Culture.Apply(CultureInfo.GetCultureInfo("en-EN")); }