コード例 #1
0
ファイル: MainForm.cs プロジェクト: alexsnezhko3/PoolGame
        public MainForm()
        {
            InitializeComponent();
            powerBarGfx = this.imgPowerBar.CreateGraphics();

            Init(this, this.timer.Interval);
            this.imgTable.SendToBack();

            AddFormEvents();
            DrawShotPowerBar(0f);

            // adds handlers for various winform events such as mouse clicks
            void AddFormEvents()
            {
                this.MouseMove += (sender, e) =>
                {
                    // moves crosshair image on GUI if cue ball is scratched to indicate where it will be placed
                    if (!BallsMoving && Scratched)
                    {
                        MoveCrossHair(e.Location);
                    }
                };

                this.MouseMove += MoveAndChargeCue;
                this.MouseDown += MoveAndChargeCue;
                // readjusts position of cue
                void MoveAndChargeCue(object sender, MouseEventArgs e)
                {
                    // adjusts angle of attack on cue ball if in shooting phase
                    if (!BallsMoving && !Scratched)
                    {
                        Cue.ChangePos(e.Location);
                        // draws shot power if mouse held down
                        if (e.Button == MouseButtons.Left)
                        {
                            DrawShotPowerBar(Cue.ShotPower());
                        }
                    }
                }

                this.MouseUp += (sender, e) =>
                {
                    if (e.Button == MouseButtons.Left && !BallsMoving)
                    {
                        // places cue ball onto table if left click while scratched
                        if (Scratched)
                        {
                            PlaceCueBall(e.Location);
                        }
                        // shoots cue ball if left click while not scratched
                        else
                        {
                            Cue.Shoot(e.Location);

                            DrawShotPowerBar(0f);
                            BallsMoving = true;
                            MoveBalls();

                            // resets timer
                            this.timer.Stop();
                            this.timer.Start();
                        }
                    }
                };
            }
        }