public override CubeWorld.World.Generator.GeneratorProcess Generate(CubeWorld.Configuration.Config config) { RoguelikeWorldGenerator generator = new RoguelikeWorldGenerator(world); this.playerStartPosition = generator.playerStartPosition; return(world.tileManager.Generate(generator)); }
public override CubeWorld.World.Generator.GeneratorProcess Generate(CubeWorld.Configuration.Config config) { return(baseGameplay.Generate(config)); }