Ejemplo n.º 1
0
        public override CubeWorld.World.Generator.GeneratorProcess Generate(CubeWorld.Configuration.Config config)
        {
            RoguelikeWorldGenerator generator = new RoguelikeWorldGenerator(world);

            this.playerStartPosition = generator.playerStartPosition;

            return(world.tileManager.Generate(generator));
        }
 public override CubeWorld.World.Generator.GeneratorProcess Generate(CubeWorld.Configuration.Config config)
 {
     return(baseGameplay.Generate(config));
 }