public override void PlayPresetSound(int soundId, int volume = 255, ORDER_TYPE order = ORDER_TYPE.Weak) { #if RELEASE CubeOrderBalancer.Instance.AddOrder(this, () => simulator.PlayPresetSound(soundId, volume), order); #else CubeOrderBalancer.Instance.DEBUG_AddOrderParams(this, () => simulator.PlayPresetSound(soundId, volume), order, "playPresetSound", soundId); #endif }