public CubeMapTexture GetSide(CubeMapSide side) { return(sides[side - CubeMapSide.PosX]); }
internal CubeMapTexture(CubeMap cubeMap, CubeMapSide side) : base(cubeMap.id, cubeMap.Format, TextureTarget.TextureCubeMap, (TextureTarget)side) { CubeMap = cubeMap; Side = side; }