public void OnButtonPress() { hp.hp = 100; hp.maxHp = 100; weapon.crystalStormSlot = 666; weapon.smgSlot = 666; weapon.shotgunSlot = 666; weapon.fragSlot = 666; weapon.weaponAmount = 0; weapon.missleSlot = 666; frag.SetActive(true); missle.SetActive(true); storm.SetActive(true); shotgun.SetActive(true); smg.SetActive(true); menu.SetActive(false); Time.timeScale = 1; movement.allowMovement = true; weapon.allowShooting = true; spawn.position = start; GameObject.FindWithTag("Player").transform.position = spawn.position; crystal.crystal = 0; crystal.AddCrystal(0); scene = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(scene, LoadSceneMode.Single); }
public void Onclick() { if (check.crystal >= priceInput) { check.crystal -= priceInput; health.maxHp += nameInput; health.hp += nameInput; check.AddCrystal(0); } }
public void OnClick() { if (cashCheck.crystal >= priceInput) { check.crystalStormSlot = check.weaponAmount + 1; check.weaponAmount += 1; cashCheck.crystal -= priceInput; cashCheck.AddCrystal(0); gameObject.SetActive(false); } }