// Use this for initialization void Start() { cm = FindObjectOfType <CrystalManager>(); b1s = FindObjectOfType <Button1Script>(); b2s = FindObjectOfType <Button2Script>(); b3s = FindObjectOfType <Button3Script>(); }
// Use this for initialization void Start() { check = GameObject.FindWithTag("WeaponManager").GetComponent <WeaponManager>(); cashCheck = GameObject.FindWithTag("CrystalManager").GetComponent <CrystalManager>(); panelName.text = nameInput; price.text = priceInput.ToString() + " Crystals"; }
// Use this for initialization void Start() { health = GameObject.FindWithTag("HealthManager").GetComponent <HealthManager>(); check = GameObject.FindWithTag("CrystalManager").GetComponent <CrystalManager>(); namePanel.text = "+ " + nameInput.ToString() + " HP"; pricePanel.text = priceInput.ToString() + " Crystals"; }
// Use this for initialization void Start() { hp = GameObject.FindWithTag("HealthManager").GetComponent <HealthManager>(); weapon = GameObject.FindWithTag("WeaponManager").GetComponent <WeaponManager>(); movement = GameObject.FindWithTag("Player").GetComponent <CharacterMovement>(); spawn = GameObject.FindWithTag("SpawnPoint").transform; start = spawn.position; crystal = GameObject.FindWithTag("CrystalManager").GetComponent <CrystalManager>(); }
// Use this for initialization void Start() { cm = FindObjectOfType <CrystalManager>(); cw1 = FindObjectOfType <CrystalWhite1>(); cw2 = FindObjectOfType <CrystalWhite2>(); cw3 = FindObjectOfType <CrystalWhite3>(); lms = FindObjectOfType <LevelManagerScript>(); timer = 3f; endImg.color = endImgColor; endImg.enabled = false; }
// Use this for initialization void Start() { camera = USearch.FindCurrentCamera(); Malla = (Malla)General.Create(Root.malla, container: Program.ClassContainer.transform); Poly = new UPoly(); subDivide = new SubDivider(); Vertex = new Vertexer(); iniTerr = new InitializerTerrain(); iniTerr.Initializer(ref Vertices, ref mesh); iniTerr.InitializeMallaStats(Vertices, ref wholeMalla, ref nextStart, ref zLot); SubPolyr = new SubPolyr(); subMesh = new SubMeshData(); IsLoading = true; //bz is static and if a new game is started needs to clean up and start again CrystalManager1 = new CrystalManager(); }
/// <summary> /// This is like the Release but done by the MonoBehaviour /// </summary> private void OnDestroy() { if (m_Instance == this) m_Instance = null; }
/// <summary> /// This is like the Init but done by the MonoBehaviour /// </summary> private void Awake() { if (m_Instance == null) m_Instance = this; else { Debug.LogError("Someone is trying to create various CrystalManager [" + name + "]"); this.enabled = false; } }
// Use this for initialization void Start() { cm = FindObjectOfType <CrystalManager>(); }
private void Awake() { Instance = this; }
// Use this for initialization void Start() { cm = FindObjectOfType <CrystalManager>(); bps = FindObjectOfType <ButtonPuzzleScript>(); }