private void CallCreatures() { GetComponent <PlayerMovement>().animator.SetTrigger(PlayerAnimations.ShoutTrigger); Collider[] result = Physics.OverlapSphere(transform.position, radius); foreach (Collider item in result) { CreatureAI creature = item.GetComponent <CreatureAI>(); if (creature == null) { continue; } creature.StartFollowing(transform); } }