private void CallCreatures()
    {
        GetComponent <PlayerMovement>().animator.SetTrigger(PlayerAnimations.ShoutTrigger);
        Collider[] result = Physics.OverlapSphere(transform.position, radius);

        foreach (Collider item in result)
        {
            CreatureAI creature = item.GetComponent <CreatureAI>();
            if (creature == null)
            {
                continue;
            }

            creature.StartFollowing(transform);
        }
    }