public CreatesShroud(Actor self, CreatesShroudInfo info) : base(self, info) { addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedShroudGeneration(self, uv); removeCellsFromPlayerShroud = p => p.Shroud.RemoveShroudGeneration(self); isDisabled = () => self.IsDisabled(); }
public CreatesShroud(Actor self, CreatesShroudInfo info) : base(self, info) { }
public CreatesShroud(Actor self, CreatesShroudInfo info) : base(self, info) { this.info = info; }