public CreatesShroud(Actor self, CreatesShroudInfo info)
     : base(self, info)
 {
     addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedShroudGeneration(self, uv);
     removeCellsFromPlayerShroud = p => p.Shroud.RemoveShroudGeneration(self);
     isDisabled = () => self.IsDisabled();
 }
Exemple #2
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 public CreatesShroud(Actor self, CreatesShroudInfo info)
     : base(self, info)
 {
     addCellsToPlayerShroud      = (p, uv) => p.Shroud.AddProjectedShroudGeneration(self, uv);
     removeCellsFromPlayerShroud = p => p.Shroud.RemoveShroudGeneration(self);
     isDisabled = () => self.IsDisabled();
 }
Exemple #3
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 public CreatesShroud(Actor self, CreatesShroudInfo info)
     : base(self, info)
 {
 }
Exemple #4
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		public CreatesShroud(Actor self, CreatesShroudInfo info)
			: base(self, info) { }
Exemple #5
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 public CreatesShroud(Actor self, CreatesShroudInfo info)
     : base(self, info)
 {
     this.info = info;
 }