public ListViewPage() { InitializeComponent(); CreateObjects pModel = new CreateObjects(); BindingContext = pModel; }
public void Main() { Require.ProviderIs(StorageProvider.SqlServer); // Initialize domain Domain domain; try { var domainConfig = DomainConfigurationFactory.Create(); domainConfig.NamingConvention.NamespacePolicy = NamespacePolicy.AsIs; // Load assemblies with persistent classes from configuration : TestLog.Info("Loading plugins..."); domainConfig.Types.Register(typeof(QueueProcessor).Assembly, typeof(QueueProcessor).Namespace); domainConfig.UpgradeMode = DomainUpgradeMode.Recreate; domain = Domain.Build(domainConfig); } catch (DomainBuilderException e) { TestLog.Error("Domain build failed: " + e.ToString()); throw; } string key = CreateObjects.CreateTestEchoQueueProcessor(domain); IList <object> workList = QueueProcessor.GetWork(key, domain); foreach (object workUnit in workList) { QueueProcessor.Execute(key, workUnit, domain); } }
//TODO: Make this more accurate /// <summary> /// Casts a ray from sound to layer mask in attempts to place the sphere /// </summary> /// <returns>True if the object has been snapped to layer mask</returns> private bool snapToMask() { //Consider making Y value 0 before casting the ray so that everything is at eye level for the user Vector3 raycastDirection = (transform.position - Camera.main.transform.position).normalized; Vector3 position; int maximumPlacementDistance = 5; // Cast a ray from the center of the box collider face to the surface. RaycastHit centerHit; if (!Physics.Raycast(transform.position, raycastDirection, out centerHit, maximumPlacementDistance, SpatialMappingManager.Instance.LayerMask)) { // If the ray failed to hit the surface, we are done. return(false); } // We have found a surface. Set position and surfaceNormal. position = centerHit.point; transform.position = position; // Uncomment next line for debugging purposes to see if a sound snaps to a mask // GetComponent<Renderer>().material.color = Color.green; CreateObjects createObjects = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CreateObjects>(); createObjects.setBestPosition(position); placed = true; return(true); }
//Use this for initialization void Start() { currentText = "Microphone is Recording"; bottom = false; middle = false; top = false; speechBubble = true; createObjects = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CreateObjects>(); }
// Use this for initialization void Start() { cubeButton = cubeButton.GetComponent <Button> (); cylinderButton = cylinderButton.GetComponent <Button> (); SphereButton = SphereButton.GetComponent <Button> (); CapsuleButton = CapsuleButton.GetComponent <Button> (); exitButton = exitButton.GetComponent <Button> (); createObjects = createObjects.GetComponent <CreateObjects> (); cylinderButton.onClick.AddListener(ChangeCylinder); cubeButton.onClick.AddListener(ChangeCube); SphereButton.onClick.AddListener(ChangeSphere); CapsuleButton.onClick.AddListener(ChangeCapsule); exitButton.onClick.AddListener(ClosePanel); }
private static void Main(string[] args) { CreateObjects.Run(); }