コード例 #1
0
 public void Drop()
 {
     //Debug.Log("Drop!");
     if (state == CraneState.MoveBack)
     {
         state = CraneState.Dropping;
         StartCoroutine(DropSequence());
     }
 }
コード例 #2
0
ファイル: CraneGame.cs プロジェクト: sammy310/VR_Prototype
 void SetNewState(CraneState newState, float sec = 0f)
 {
     if (sec == 0f)
     {
         craneState = newState;
     }
     else
     {
         StartCoroutine(WaitSecForNewState(newState, sec));
     }
 }
コード例 #3
0
 IEnumerator ReturnToZero()
 {
     armIsReturning = true;
     while (DropPoint.transform.position != DropperZero)
     {
         DropPoint.transform.position = Vector3.MoveTowards(DropPoint.transform.position, DropperZero, maxDropperMoveSpeed);
         yield return(null);
     }
     state          = CraneState.MoveBack;
     armIsReturning = false;
 }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        maxScale     = Mathf.Abs(stick1.transform.localScale.y / 4.5f);
        initialScale = stick1.transform.localScale.y;
        //changeDirection = false;
        craneState  = CraneState.PICKUP;
        pickupTimer = 0f;
        maxAngle    = 45f;
        angle       = 0f;

        cubeCount = 1;

        cubeMain = cube;

        //Llamar a instanciar cubo.
    }
コード例 #5
0
ファイル: CraneGame.cs プロジェクト: sammy310/VR_Prototype
    IEnumerator WaitSecForNewState(CraneState newState, float sec)
    {
        yield return(new WaitForSeconds(sec));

        craneState = newState;
    }
コード例 #6
0
    // Update is called once per frame
    void Update()
    {
        switch (craneState)
        {
        case CraneState.PICKUP:
            pickupTimer += Time.deltaTime;
            if (pickupTimer >= PickUpTime)
            {
                craneState  = CraneState.UP;
                pickupTimer = 0f;
            }
            break;

        case CraneState.UP:

            if (Mathf.Abs(stick1.transform.localScale.y) > maxScale)
            {
                float newYScale = Mathf.Abs(stick1.transform.localScale.y - maxScale * 4.5f * 0.005f);
                stick1.transform.localScale = new Vector3(stick1.transform.localScale.x, newYScale, stick1.transform.localScale.z);
                stick2.transform.localScale = new Vector3(stick1.transform.localScale.x, newYScale, stick1.transform.localScale.z);
                stick1.transform.position   = reference1.transform.position - new Vector3(0, stick1.GetComponent <Renderer>().bounds.size.y, 0) / 2;
                stick2.transform.position   = reference2.transform.position - new Vector3(0, stick2.GetComponent <Renderer>().bounds.size.y, 0) / 2;
                platform.transform.position = reference1.transform.position - new Vector3(0, stick1.GetComponent <Renderer>().bounds.size.y, -platform.GetComponent <Renderer>().bounds.size.z / 2);
                // cube.transform.position = reference1.transform.position - new Vector3(0, stick1.GetComponent<Renderer>().bounds.size.y, -platform.GetComponent<Renderer>().bounds.size.z / 2);
            }

            else
            {
                stick1.GetComponent <Rigidbody>().velocity   = new Vector3(-maxScale * 3f, 0, 0);
                stick2.GetComponent <Rigidbody>().velocity   = new Vector3(-maxScale * 3f, 0, 0);
                platform.GetComponent <Rigidbody>().velocity = new Vector3(-maxScale * 3f, 0, 0);
                cubeMain.GetComponent <Rigidbody>().velocity = new Vector3(-maxScale * 3f, 0, 0);
                craneState = CraneState.LEFT;

                /*stick1.transform.position += new Vector3(-0.001f, 0, 0);
                *  stick2.transform.position += new Vector3(-0.001f, 0, 0);*/
            }
            break;

        case CraneState.LEFT:

            if (stick1.transform.position.x < reference4.transform.position.x)
            {
                stick1.GetComponent <Rigidbody>().velocity      = Vector3.zero;
                stick2.GetComponent <Rigidbody>().velocity      = Vector3.zero;
                platform.GetComponent <Rigidbody>().velocity    = Vector3.zero;
                platform.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
                cubeMain.GetComponent <Rigidbody>().velocity    = Vector3.zero;
                craneState = CraneState.RELEASE;
            }
            break;

        case CraneState.RELEASE:
            //girar plataforma
            angle += 0.5f;
            platform.transform.Rotate(0.5f, 0, 0);
            if (angle >= maxAngle)
            {
                if (cubeCount == 1)
                {
                    cubeCount++;
                    cubeMain = cube2;
                    cubeMain.transform.position = reference6.transform.position;
                }
                else if (cubeCount == 2)
                {
                    cubeCount++;
                    cubeMain = cube3;
                    cubeMain.transform.position = reference6.transform.position;
                }
                else if (cubeCount == 3)
                {
                    cubeCount++;
                    cubeMain = cube4;
                    cubeMain.transform.position = reference6.transform.position;
                }
                else if (cubeCount == 4)
                {
                    cubeCount++;
                    cubeMain = cube5;
                    cubeMain.transform.position = reference6.transform.position;
                }
                else if (cubeCount == 5)
                {
                    cubeCount++;
                    cubeMain = cube6;
                    cubeMain.transform.position = reference6.transform.position;
                }
                else if (cubeCount == 6)
                {
                    cubeCount = 1;
                    cubeMain  = cube;
                    cubeMain.transform.position = reference6.transform.position;
                }


                angle      = 0f;
                craneState = CraneState.ROTATEBACK;
            }
            break;

        case CraneState.ROTATEBACK:
            angle += 0.5f;
            platform.transform.Rotate(-0.5f, 0, 0);
            if (angle >= maxAngle)
            {
                angle = 0f;
                stick1.GetComponent <Rigidbody>().velocity      = new Vector3(maxScale * 3f, 0, 0);
                stick2.GetComponent <Rigidbody>().velocity      = new Vector3(maxScale * 3f, 0, 0);
                platform.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotation;
                platform.GetComponent <Rigidbody>().velocity    = new Vector3(maxScale * 3f, 0, 0);
                //platform.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None;

                craneState = CraneState.RIGHT;
            }
            break;

        case CraneState.RIGHT:
            if (stick1.transform.position.x > reference1.transform.position.x)
            {
                stick1.GetComponent <Rigidbody>().velocity   = Vector3.zero;
                stick2.GetComponent <Rigidbody>().velocity   = Vector3.zero;
                platform.GetComponent <Rigidbody>().velocity = Vector3.zero;
                craneState = CraneState.DOWN;
            }
            break;

        case CraneState.DOWN:
            if (Mathf.Abs(stick1.transform.localScale.y) < initialScale)
            {
                float newYScale = Mathf.Abs(stick1.transform.localScale.y + maxScale * 4.5f * 0.005f);
                stick1.transform.localScale = new Vector3(stick1.transform.localScale.x, newYScale, stick1.transform.localScale.z);
                stick2.transform.localScale = new Vector3(stick1.transform.localScale.x, newYScale, stick1.transform.localScale.z);
                stick1.transform.position   = reference1.transform.position - new Vector3(0, stick1.GetComponent <Renderer>().bounds.size.y, 0) / 2;
                stick2.transform.position   = reference2.transform.position - new Vector3(0, stick2.GetComponent <Renderer>().bounds.size.y, 0) / 2;
                platform.transform.position = reference1.transform.position - new Vector3(0, stick1.GetComponent <Renderer>().bounds.size.y, -platform.GetComponent <Renderer>().bounds.size.z / 2);
            }

            else
            {
                cubeMain.transform.position = reference7.transform.position;
                craneState = CraneState.PICKUP;
            }
            break;
        }
    }