private void SetupChildComponents() { craftMenuMainLayer = GetComponentInParent <CraftMenuMainLayer>(); descriptionText = GetComponentInChildren <DescriptionText>(); craftMenuCraftLayer = GetComponentInChildren <CraftMenuCraftLayer>(); craftMenuCraftLayer.SetParentMenu(this); }
void Start() { inventorySystem = GetComponent <InventorySystem>(); craftMenuMainLayer = FindObjectOfType <CraftMenuMainLayer>(); }
/// <summary> /// /// </summary> void Start() { craftText = GetComponentInChildren <CraftText>(); craftMenuMainLayer = GetComponentInParent <CraftMenuMainLayer>(); }
// Start is called before the first frame update void Start() { craftMenuMainLayer = GetComponentInParent <CraftMenuMainLayer>(); }