private void SpwanPrefab(SpawnInfo spawnInfo) { if (spawnInfo.prefab == null) { return; } if (spawnInfo.delayTime <= 0) { Instantiate(spawnInfo); } else { CoroutineManager.DelayCoroutine(spawnInfo.delayTime, () => { Instantiate(spawnInfo); }); } }
private void SpwanPrefab(SpawnInfo spawnInfo) { if (spawnInfo.prefab == null) { return; } if (spawnInfo.delayTime <= 0) { Instantiate(spawnInfo); } else { CoroutineManager.DelayCoroutine(spawnInfo.delayTime, () => { Instantiate(spawnInfo); }); } }