public static void MoveSmoothlyTo(Transform target, Vector3 destination, float durationSecs, CoroutineBase.CoroutineCallback callback = null) { MoveSmoothlyAnimationComponent anim = target.gameObject.AddComponent <MoveSmoothlyAnimationComponent>(); anim.Init(destination, durationSecs, callback); anim.Run(); }
public static void LookTowardsHorizontal(Transform target, Vector3 newHorizontalLookDir, float durationSecs, CoroutineBase.CoroutineCallback callback = null) { LookTowardsHorizontalComponent anim = target.gameObject.AddComponent <LookTowardsHorizontalComponent>(); anim.Init(newHorizontalLookDir, durationSecs, callback); anim.Run(); }
public static void LookTowardsVertical(Transform target, Vector3 focusPoint, float durationSecs, CoroutineBase.CoroutineCallback callback = null) { LookTowardsVerticalComponent anim = target.gameObject.AddComponent <LookTowardsVerticalComponent>(); anim.Init(focusPoint, durationSecs, callback); anim.Run(); }