void Rebuild(int width, int height, DrawLayer order) { var window = Resolve <IWindowManager>(); var sm = Resolve <ISpriteManager>(); var factory = Resolve <ICoreFactory>(); { // Check if we need to rebuild var normSize = window.UiToNormRelative(width, height); var pixelSize = window.NormToPixelRelative(normSize); if ((pixelSize - _lastPixelSize).LengthSquared() < float.Epsilon && _sprite?.RenderOrder == order) { return; } _lastPixelSize = pixelSize; } var assets = Resolve <IAssetManager>(); var multi = factory.CreateMultiTexture($"DialogFrame {width}x{height}", new DummyPaletteManager(assets.LoadPalette(PaletteId.Inventory))); void DrawLine(uint y) { uint x = TileSize; uint n = 0; while (x < width - TileSize) { var texture = assets.LoadTexture((CoreSpriteId)((int)CoreSpriteId.UiBackgroundLines1 + n % 4)); uint?w = x + 2 * TileSize > width ? (uint)(width - TileSize - x) : (uint?)null; multi.AddTexture(1, texture, x, y, 0, true, w); n++; x += TileSize; } } void DrawVerticalLine(uint x) { uint y = TileSize; uint n = 0; var texture = assets.LoadTexture((CoreSpriteId)((int)CoreSpriteId.UiBackgroundLines1 + n % 4)); texture = CoreUtil.BuildRotatedTexture(factory, (EightBitTexture)texture); while (y < height - TileSize) { uint?h = y + 2 * TileSize > height ? (uint)(height - TileSize - y) : (uint?)null; multi.AddTexture(1, texture, x, y, 0, true, null, h); n++; y += TileSize; } } // Background switch (Background) { case DialogFrameBackgroundStyle.MainMenuPattern: { var background = assets.LoadTexture(CoreSpriteId.UiBackground); multi.AddTexture(1, background, FrameOffsetX, FrameOffsetY, 0, true, (uint)width - FrameOffsetX * 2, (uint)height - FrameOffsetY * 2); break; } case DialogFrameBackgroundStyle.DarkTint: { var colors = Resolve <ICommonColors>(); multi.AddTexture(1, colors.BorderTexture, FrameOffsetX, FrameOffsetY, 0, false, (uint)width - FrameOffsetX * 2, (uint)height - FrameOffsetY * 2, 128); break; } } // Corners multi.AddTexture(1, assets.LoadTexture(CoreSpriteId.UiWindowTopLeft), 0, 0, 0, true); multi.AddTexture(1, assets.LoadTexture(CoreSpriteId.UiWindowTopRight), (uint)width - TileSize, 0, 0, true); multi.AddTexture(1, assets.LoadTexture(CoreSpriteId.UiWindowBottomLeft), 0, (uint)height - TileSize, 0, true); multi.AddTexture(1, assets.LoadTexture(CoreSpriteId.UiWindowBottomRight), (uint)width - TileSize, (uint)height - TileSize, 0, true); DrawLine(4); // Left DrawLine((uint)height - FrameOffsetY); // Right DrawVerticalLine(4); // Top DrawVerticalLine((uint)width - FrameOffsetX); // Bottom var subImage = multi.GetSubImageDetails(multi.GetSubImageAtTime(1, 0)); var normalisedSize = window.UiToNormRelative(subImage.Size); var key = new SpriteKey(multi, order, SpriteKeyFlags.NoTransform); _sprite?.Dispose(); var lease = sm.Borrow(key, 3, this); var flags = SpriteFlags.None.SetOpacity(0.5f); var instances = lease.Access(); var shadowSubImage = new SubImage(Vector2.Zero, Vector2.Zero, Vector2.One, 0); var bottomShadowPosition = new Vector3(window.UiToNormRelative( ShadowX, subImage.Size.Y - ShadowY), 0); var sideShadowPosition = new Vector3(window.UiToNormRelative( subImage.Size.X - ShadowX, ShadowY), 0); var bottomShadowSize = window.UiToNormRelative(subImage.Size.X - ShadowX, ShadowY); var sideShadowSize = window.UiToNormRelative(ShadowX, subImage.Size.Y - ShadowY * 2); instances[0] = SpriteInstanceData.TopLeft(bottomShadowPosition, bottomShadowSize, shadowSubImage, flags); instances[1] = SpriteInstanceData.TopLeft(sideShadowPosition, sideShadowSize, shadowSubImage, flags); instances[2] = SpriteInstanceData.TopLeft(Vector3.Zero, normalisedSize, subImage, 0); _sprite = new PositionedSpriteBatch(lease, normalisedSize); }