/** * Returns true if a heat source is under the block */ private bool IsHeated() { if (!this.requiresHeat) { return(true); } World world = GameManager.Instance.World; Vector3i tileEntityPos = this.ToWorldPos(); Vector3i posUnderTE = CoordinateHelper.GetCoordinateBelow(tileEntityPos); // If TE is on very bottom of world this will prevent out of boundary shenanigans. if (tileEntityPos == posUnderTE) { return(false); } Dictionary <Vector3i, TileEntity> tileEntitiesUnderneath = CoordinateHelper.GetTileEntitiesInCoordinates(world, new List <Vector3i>() { posUnderTE }, TileEntityType.Workstation); if (tileEntitiesUnderneath.Count == 0) { return(false); } foreach (KeyValuePair <Vector3i, TileEntity> entry in tileEntitiesUnderneath) { TileEntityWorkstation otherTileEntity = entry.Value as TileEntityWorkstation; Vector3i otherTileEntityPos = entry.Key; foreach (string heatSource in this.heatSources) { if (!CoordinateHelper.BlockAtCoordinateIs(world, otherTileEntityPos, heatSource)) { continue; } // Checks that there is fuel being used for the workstation as well as if it's burning. foreach (ItemStack itemStack in otherTileEntity.Fuel) { if (itemStack != null & !itemStack.Equals(ItemStack.Empty.Clone())) { if (otherTileEntity.IsActive(world)) { return(true); } } } } } return(false); }
/** * Checks if block is powered. It is required to be next to an electric wire relay. */ private bool IsPowered() { if (!this.requiresPower) { return(true); } World world = GameManager.Instance.World; Vector3i tileEntityPos = this.ToWorldPos(); List <Vector3i> nearby = CoordinateHelper.GetCoOrdinatesAround(tileEntityPos, true, 1, 1, 1); if (nearby.Count == 0) { return(false); } Dictionary <Vector3i, TileEntity> tileEntitiesNearby = CoordinateHelper.GetTileEntitiesInCoordinates(world, nearby, TileEntityType.Powered); if (tileEntitiesNearby.Count == 0) { return(false); } foreach (KeyValuePair <Vector3i, TileEntity> entry in tileEntitiesNearby) { TileEntityPowered otherTileEntity = entry.Value as TileEntityPowered; Vector3i otherTileEntityPos = entry.Key; foreach (string powerSource in this.powerSources) { string name = CoordinateHelper.GetBlockNameAtCoordinate(world, otherTileEntityPos); if (!CoordinateHelper.BlockAtCoordinateIs(world, otherTileEntityPos, powerSource)) { continue; } if (otherTileEntity.IsPowered) { return(true); } } } return(false); }