// Use this for initialization void Start() { MagicConstant.LOSER = ""; controller = new Controller(); nc = NetworkController.instance(); cd = new CooldownHelper(); player = GameObject.Find(MagicConstant.PLAYER); }
public async Task ViewCooldownsAsync() { await Context.Channel.SendMessageAsync(CooldownHelper.ViewAllTimers(Context.Account)); }
// Use this for initialization void Start() { MagicConstant.LOSER = ""; controller = new Controller (); nc = NetworkController.instance (); cd = new CooldownHelper(); player = GameObject.Find (MagicConstant.PLAYER); }
public System.Type GetCooldownType() { return(CooldownHelper.GetCooldownType(cdString)); }