コード例 #1
0
 public static ControlsMainMenuItemArray get() {
     if(_instance == null) {
         Logger.Log("ControlsMainMenuItemArray::get was badly initialized", Logger.Level.WARN);
         _instance = GameObject.Find(gameObjectName).GetComponent<ControlsMainMenuItemArray>();
     }
     return _instance;
 }
コード例 #2
0
 private void OnPress(bool isPressed)
 {
     if (isPressed)
     {
         Logger.Log("AbsoluteWASDButton::OnPress()", Logger.Level.INFO);
         ControlsMainMenuItemArray.get().switchControlTypeToAbsoluteWASD();
     }
 }
コード例 #3
0
 private void OnPress(bool isPressed)
 {
     if (isPressed)
     {
         Logger.Log("LeftClickToMoveButton::OnPress()", Logger.Level.INFO);
         ControlsMainMenuItemArray.get().switchControlTypeToLeftClickToMove();
     }
 }
コード例 #4
0
 public static ControlsMainMenuItemArray get()
 {
     if (_instance == null)
     {
         Logger.Log("ControlsMainMenuItemArray::get was badly initialized", Logger.Level.WARN);
         _instance = GameObject.Find(gameObjectName).GetComponent <ControlsMainMenuItemArray>();
     }
     return(_instance);
 }
コード例 #5
0
 void Awake()
 {
     Logger.Log("ControlsMainMenuItemArray::Awake", Logger.Level.DEBUG);
     _instance = this;
 }
コード例 #6
0
 void Awake()
 {
     Logger.Log("ControlsMainMenuItemArray::Awake", Logger.Level.DEBUG);
     _instance = this;
 }