/// <summary> /// Bind the debug key and escape key for the Arena. /// </summary> protected override void BindKeys() { Controls.Bind(Commands.Debug, Keys.D, ActionType.Released); Controls.Bind(Commands.Pause, Keys.P, ActionType.Released); Controls.Bind(Commands.Pause, Keys.Escape, ActionType.Released); }
public void DoCheck() { if (firstFrame) { return; } if (Focused == this) { if (Gamepad) { if (GamepadComponent.Controller == null) { Log.Error("Null controller"); return; } foreach (var b in buttonsToCheck) { if (GamepadComponent.Controller.WasPressed(b)) { Controls.Replace(Key, b); Controls.Bind(); Controls.Save(); Focused = null; SetLabel(); break; } } } else { foreach (var k in keysToCheck) { if (Input.Keyboard.WasPressed(k)) { Controls.Replace(Key, k); Controls.Bind(); Controls.Save(); Focused = null; SetLabel(); break; } } if (firstClickFrame) { firstClickFrame = false; } else { foreach (var b in mouseToCheck) { if (Input.Mouse.Check(b, Input.CheckType.PRESSED)) { Controls.Replace(Key, b); Controls.Bind(); Controls.Save(); Focused = null; SetLabel(); break; } } } } } }