/*public static void LoadScene(string sceneName, bool persistPlayer = true) * { * if (persistPlayer) * DontDestroyOnLoad(Player); * else * { * Destroy(Player); * _player = null; * } * * Application.LoadLevel(sceneName); * * FindPlayer(); * FindCamera(); * }*/ void Update() { /*ButtonCheck*/ if (Controls.ShootInputDown(Players[0])) { Debug.Log("P1 ATTACK"); } if (Controls.NextWeaponInputDown()) { Debug.Log("P1 SPECIAL"); } if (Controls.JumpInputDown()) { Debug.Log("P1 JUMP"); } if (Controls.PrevWeaponInputDown()) { Debug.Log("P1 SHIELD"); } if (Controls.AimUpInputDown(Players[0])) { Debug.Log("P1 ENHANCE"); } if (Controls.AimDownInputDown(Players[0])) { Debug.Log("P1 SUPER"); } if (Controls.pauseInputDown(Players[0])) { Debug.Log("PAUSE"); } }