void OnEnable() { InputDevices.deviceConnected += RegisterDevices; List <InputDevice> devices = new List <InputDevice>(); InputDevices.GetDevices(devices); for (int i = 0; i < devices.Count; i++) { RegisterDevices(devices[i]); } m_RightControllerState.Initalize(); m_LeftControllerState.Initalize(); m_RightControllerState.SetGameObject(ControllerStates.Select, m_RightBaseController); m_RightControllerState.SetGameObject(ControllerStates.Teleport, m_RightTeleportController); m_LeftControllerState.SetGameObject(ControllerStates.Select, m_LeftBaseController); m_LeftControllerState.SetGameObject(ControllerStates.Teleport, m_LeftTeleportController); m_LeftControllerState.ClearAll(); m_RightControllerState.ClearAll(); }