protected override void OnDebuggerPaused(ControllerPauseEventArgs e) { _callStackControl.SetCurrentChain(e.Thread.CurrentChain); }
private void LiteDebugger_Paused(object sender, ControllerPauseEventArgs e) { _updatedEvent.Set(); OnDebuggerPaused(e); }
protected virtual void OnDebuggerPaused(ControllerPauseEventArgs e) { }
protected override void OnDebuggerPaused(ControllerPauseEventArgs e) { _threadsControl.UpdateControl(e.Thread); }