void FixedUpdate() { InputDevice controller = ControllerInput.GetController(); Control(controller); ClampCircles(); }
void FixedUpdate() { var controller = ControllerInput.GetController(); Control(controller); PullTogether(); ClampCircle(); }
private void UpdatePlayers() { InputDevice controller = ControllerInput.GetController(); float speed = inputSpeed * Time.deltaTime; heavyPlayer.transform.position += (Vector3)controller.LeftStick.Value * speed; lightPlayer.transform.position += (Vector3)controller.RightStick.Value * speed; }
public override bool GetMouseButton(int button) { if (button == 0) { return(ControllerInput.GetController()); } else { return(false); } }
void Update() { var controller = ControllerInput.GetController(); BreakApart(controller); }