public void EndHold()//player側から誘発 { SetWithPlayerState(""); InitTarget(); ThisCharaGeneral.OnKnockBack(); AnimateEndHold(); OnCollider(); }
private void EndHold() { SetWithEnemyState(""); ThisCharaGeneral.OnKnockBack(); GachaPoint = 0; AnimateEndHold(); OnCollider(); if (AttackingEnemy != null) { AttackingEnemy.GetComponent <ControllerEnemy>().EndHold(); } AttackingEnemy = null; }