public StateAimDirect(ControllerAITurret networkTurretController) { this.Owner = networkTurretController; }
public StatePatrol(ControllerAITurret hOwner) { m_hOwner = hOwner; }
public StateAimBallistic(ControllerAITurret hOwner) { m_hOwner = hOwner; }
public StateIdle(ControllerAITurret hOwner) { m_hOwner = hOwner; }