public override void Init() { base.Init(); controller = GetComponent <Controller2D>(); controller.Init(horizontalRayCount, verticalRayCount, collisionMask); playerSprites = GetComponent <PlayerSprites>(); playerSprites.Init(sprites, weaponSprite); playerAnimation = GetComponent <PlayerAnimation>(); playerAnimation.Init(); playerWeapon = GetComponent <PlayerWeapon>(); playerWeapon.Init(weaponSprite, startingWeaponId, damageLayer, GameObject.FindWithTag(ammoTag).GetComponent <AmmoUI>()); healthUI = GameObject.FindWithTag(heartTag).GetComponent <HealthUI>(); healthUI.Init(healthSettings.maxHealth); }
//Player's initialization private void Init() { physics.Init(); jumpSettings.Init(); controller.Init(GetComponent <BoxCollider2D>(), transform); hitBox.enabled = true; //Set the initial difficulty ChangeDifficulty(); //subcribe our functions to input events input.dashInput.OnInputDown += Dash; input.jumpInput.OnInputDown += Jump; input.jumpInput.OnInput += JumpHold; input.jumpInput.OnInputUp += JumpRelease; GameManager.OnDifficultyChange += ChangeDifficulty; EnableInput(); EnableMovement(); }