void Start() { control_angles = GetComponent <Control_Angles>(); cannon_vertical = cannon_base.GetComponent <Cannon_Vertical_CS>(); cannon_fire = cannon_base.GetComponent <Cannon_Fire_CS>(); turret_horizontal = turret_objects.GetComponentInChildren <Turret_Horizontal_CS>(); turret_base = turret_horizontal.gameObject; }
void Start() { drive_control = GetComponent <Drive_Control_CS>(); control_angles = GetComponent <Control_Angles>(); }