void Start()
 {
     control_angles    = GetComponent <Control_Angles>();
     cannon_vertical   = cannon_base.GetComponent <Cannon_Vertical_CS>();
     cannon_fire       = cannon_base.GetComponent <Cannon_Fire_CS>();
     turret_horizontal = turret_objects.GetComponentInChildren <Turret_Horizontal_CS>();
     turret_base       = turret_horizontal.gameObject;
 }
Exemple #2
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 void Start()
 {
     drive_control  = GetComponent <Drive_Control_CS>();
     control_angles = GetComponent <Control_Angles>();
 }