void KeepingVelocity() { float deltaS = (transform.position - lastPosition).magnitude; float vel_m = deltaS / Time.deltaTime; // Debug.Log("Velocidade: "+ vel_m); lastPosition = transform.position; if (vel_m != controlClass.GetSpeed()) { rigidbody2D.velocity = rigidbody2D.velocity.normalized * controlClass.GetSpeed(); } }