public void addPowerup(Texture texture, int index, ConsumableInterface i) { Debug.Log("adding powerup"); if (index < powerupIcons.Count) { powerupIcons[index].GetComponent <RawImage>().texture = texture; powerupIcons[index].SetActive(true); powerups[index] = i; } }
public void addPowerup(Texture t, int i, ConsumableInterface c) { powerUpManager.addPowerup(t, i, c); }