public void addPowerup(Texture texture, int index, ConsumableInterface i)
 {
     Debug.Log("adding powerup");
     if (index < powerupIcons.Count)
     {
         powerupIcons[index].GetComponent <RawImage>().texture = texture;
         powerupIcons[index].SetActive(true);
         powerups[index] = i;
     }
 }
 public void  addPowerup(Texture t, int i, ConsumableInterface c)
 {
     powerUpManager.addPowerup(t, i, c);
 }