public static bool InitVBE(BaseHardwareAbstraction hal) { if (!VBE.IsVBEAvailable) { return(false); } uint memorySize = (uint)(VBE.ScreenWidth * VBE.ScreenHeight * (VBE.BitsPerPixel / 8)); _lfb = hal.GetPhysicalMemory(VBE.MemoryPhysicalLocation, memorySize); switch (VBE.BitsPerPixel) { case 8: Framebuffer = new FrameBuffer8bpp(_lfb, VBE.ScreenWidth, VBE.ScreenHeight, 0, VBE.Pitch); break; case 16: Framebuffer = new FrameBuffer16bpp(_lfb, VBE.ScreenWidth, VBE.ScreenHeight, 0, VBE.Pitch); break; case 24: Framebuffer = new FrameBuffer24bpp(_lfb, VBE.ScreenWidth, VBE.ScreenHeight, 0, VBE.Pitch); break; case 32: Framebuffer = new FrameBuffer32bpp(_lfb, VBE.ScreenWidth, VBE.ScreenHeight, 0, VBE.Pitch); break; default: return(false); } return(true); }
public override void Initialize() { Device.Name = "GenericVGA_0x" + Device.Resources.GetIOPortRegion(0).BaseIOPort.ToString("X"); byte portBar = (byte)(Device.Resources.IOPointRegionCount - 1); miscellaneousOutputRead = Device.Resources.GetIOPortReadWrite(portBar, 0x1C); crtControllerIndex = Device.Resources.GetIOPortReadWrite(portBar, 0x04); crtControllerData = Device.Resources.GetIOPortReadWrite(portBar, 0x05); crtControllerIndexColor = Device.Resources.GetIOPortReadWrite(portBar, 0x24); crtControllerDataColor = Device.Resources.GetIOPortReadWrite(portBar, 0x25); dacPaletteMask = Device.Resources.GetIOPortReadWrite(portBar, 0x16); dacIndexRead = Device.Resources.GetIOPortReadWrite(portBar, 0x17); dacIndexWrite = Device.Resources.GetIOPortReadWrite(portBar, 0x18); dacData = Device.Resources.GetIOPortReadWrite(portBar, 0x19); inputStatus1 = Device.Resources.GetIOPortReadWrite(portBar, 0x12); miscellaneousOutputWrite = Device.Resources.GetIOPortWrite(portBar, 0x12); sequencerAddress = Device.Resources.GetIOPortReadWrite(portBar, 0x14); sequencerData = Device.Resources.GetIOPortReadWrite(portBar, 0x15); graphicsControllerAddress = Device.Resources.GetIOPortReadWrite(portBar, 0x1E); graphicsControllerData = Device.Resources.GetIOPortReadWrite(portBar, 0x1F); inputStatus1ReadB = Device.Resources.GetIOPortReadWrite(portBar, 0x2A); attributeAddress = Device.Resources.GetIOPortReadWrite(portBar, 0x10); attributeData = Device.Resources.GetIOPortReadWrite(portBar, 0x11); memory = Device.Resources.GetMemory((byte)(Device.Resources.AddressRegionCount - 1)); }
/// <summary> /// Initializes a new instance of the <see cref="FrameBuffer24bpp"/> class. /// </summary> /// <param name="buffer">The memory.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="offset">The offset.</param> /// <param name="depth">The depth.</param> public FrameBuffer24bpp(ConstrainedPointer buffer, uint width, uint height, uint offset, uint depth) { this.buffer = buffer; this.width = width; this.height = height; this.offset = offset; this.depth = depth; }
public override void Initialize() { Device.Name = "VMWARE_SVGA_0x" + Device.Resources.GetIOPortRegion(0).BaseIOPort.ToString("X"); indexPort = Device.Resources.GetIOPortReadWrite(0, 0); valuePort = Device.Resources.GetIOPortReadWrite(0, 1); memory = Device.Resources.GetMemory(0); fifo = Device.Resources.GetMemory(1); }
public override void Initialize() { Device.Name = "VGAText"; miscellaneousOutput = Device.Resources.GetIOPortReadWrite(0, 0x1C); crtControllerIndex = Device.Resources.GetIOPortReadWrite(0, 0x04); crtControllerData = Device.Resources.GetIOPortReadWrite(0, 0x05); crtControllerIndexColor = Device.Resources.GetIOPortReadWrite(0, 0x24); crtControllerDataColor = Device.Resources.GetIOPortReadWrite(0, 0x25); miscellaneousOutputWrite = Device.Resources.GetIOPortWrite(0, 0x12); sequencerAddress = Device.Resources.GetIOPortReadWrite(0, 0x14); sequencerData = Device.Resources.GetIOPortReadWrite(0, 0x15); graphicsControllerAddress = Device.Resources.GetIOPortReadWrite(0, 0x1E); graphicsControllerData = Device.Resources.GetIOPortReadWrite(0, 0x1F); inputStatus1ReadB = Device.Resources.GetIOPortReadWrite(0, 0x2A); attributeAddress = Device.Resources.GetIOPortReadWrite(0, 0x10); attributeData = Device.Resources.GetIOPortReadWrite(0, 0x11); memory = Device.Resources.GetMemory(0); }
public static uint PointerTest4(ConstrainedPointer pointer) { return(pointer.Read32(10)); }
public static uint PointerTest3() { var pointer = new ConstrainedPointer(new IntPtr(1), 100); return(pointer.Read32(10)); }