private void LoadMap(Constants.Map which) { Log($"Gonna load {which}"); isLoadingMap = true; SceneManager.LoadSceneAsync($"Map_{which}", LoadSceneMode.Additive).completed += LoadMap_Async; mapCurrent = which; }
private void UnloadMap(Constants.Map which) { Scene asd = SceneManager.GetSceneByName($"Map_{which}"); if (asd.IsValid()) { Log($"Unload {which}"); SceneManager.UnloadSceneAsync(asd); } }