Esempio n. 1
0
 private void LoadMap(Constants.Map which)
 {
     Log($"Gonna load {which}");
     isLoadingMap = true;
     SceneManager.LoadSceneAsync($"Map_{which}", LoadSceneMode.Additive).completed += LoadMap_Async;
     mapCurrent = which;
 }
Esempio n. 2
0
        private void UnloadMap(Constants.Map which)
        {
            Scene asd = SceneManager.GetSceneByName($"Map_{which}");

            if (asd.IsValid())
            {
                Log($"Unload {which}");
                SceneManager.UnloadSceneAsync(asd);
            }
        }