public static void Main() { while (true) { Console.CursorVisible = false; EnvironmentSettings.SetEnvironment(); var areTwoPlayersSelected = GamePlayManager.PlayersCountChoiceScreen(); ConsoleKeyInfo difficultyLevelKey = GamePlayManager.ChooseDifficulty(); Console.CursorVisible = false; var parsedDifficultyKey = int.Parse(difficultyLevelKey.KeyChar.ToString()); ConsolePrinter.PrintFieldBorders(areTwoPlayersSelected); GamePlayManager.GamePlay(parsedDifficultyKey, areTwoPlayersSelected); GamePlayManager.GameOverMenu(); } }