public override void Handle() { if (!PluginSettings.Instance.GameModeConquestEnabled) { return; } Conquest.Process(); base.Handle(); }
public Task AddConquestAsync(Conquest conquest, CancellationToken cancellationToken) { return(Task.Run(() => { try { _context.Conquest.Add(conquest); return _context.SaveChanges(); } catch (Exception ex) { throw; } })); }
public static void WriteConquest(GenericWriter writer, Conquest c) { if (c != null && !c.Deleted) { writer.Write(true); c.UID.Serialize(writer); } else { writer.Write(false); } }
public RewardTypesGump(PlayerMobile user, Conquest c, Gump parent = null) : base(user, parent, list: c.Rewards, title: c.Name + " Rewards List", emptyText: "No rewards to display.") { Conquest = c; }
// Status effect delegate for enraging public static void enragedSE(ref Unit unit, ref Conquest.Maps.BattleMap map) { unit.attack= (int)(unit.attack*1.25f); unit.defense= (int)(unit.defense*0.80f); }
public void AddConquista() { var maisumaconquista = new Conquest("Conquista Sangrenta", "Ouro"); }