public override void Handle()
        {
            if (!PluginSettings.Instance.GameModeConquestEnabled)
            {
                return;
            }

            Conquest.Process();
            base.Handle();
        }
Beispiel #2
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 public Task AddConquestAsync(Conquest conquest, CancellationToken cancellationToken)
 {
     return(Task.Run(() =>
     {
         try
         {
             _context.Conquest.Add(conquest);
             return _context.SaveChanges();
         }
         catch (Exception ex)
         {
             throw;
         }
     }));
 }
        public static void WriteConquest(GenericWriter writer, Conquest c)
        {
            if (c != null && !c.Deleted)
            {
                writer.Write(true);

                c.UID.Serialize(writer);
            }
            else
            {
                writer.Write(false);
            }
        }
		public RewardTypesGump(PlayerMobile user, Conquest c, Gump parent = null)
			: base(user, parent, list: c.Rewards, title: c.Name + " Rewards List", emptyText: "No rewards to display.")
		{
			Conquest = c;
		}
Beispiel #5
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 // Status effect delegate for enraging
 public static void enragedSE(ref Unit unit, ref Conquest.Maps.BattleMap map)
 {
     unit.attack=	(int)(unit.attack*1.25f);
     unit.defense=	(int)(unit.defense*0.80f);
 }
Beispiel #6
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 public void AddConquista()
 {
     var maisumaconquista = new Conquest("Conquista Sangrenta", "Ouro");
 }