// Start is called before the first frame update void Awake() { conManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <ConnectionsManager>(); conManager.LoadTriggerInfo(this); }
// Start is called before the first frame update void Awake() { conManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <ConnectionsManager>(); conManager.LoadTriggerInfo(this); }