private void SetKeyCount(BackgroundUploadItem item) { lock (this.ThisLock) { foreach (var key in item.UploadKeys.ToArray()) { if (!_connectionsManager.IsUploadWaiting(key)) { item.UploadedKeys.Add(key); item.UploadKeys.Remove(key); } } if (item.State == BackgroundUploadState.Uploading) { if (item.UploadKeys.Count == 0) { item.State = BackgroundUploadState.Completed; } } } }
private void CheckState(UploadItem item) { lock (this.ThisLock) { foreach (var key in item.UploadKeys.ToArray()) { if (!_connectionsManager.IsUploadWaiting(key)) { item.UploadedKeys.Add(key); item.UploadKeys.Remove(key); } } if (item.State == UploadState.Uploading) { if (item.UploadKeys.Count == 0) { item.State = UploadState.Completed; _settings.UploadedSeeds.Add(item.Seed.Clone()); } } } }