//colors of terrain //[SerializeField] //private Color wallColor = new Color32(16, 16, 16, 255); //[SerializeField] //private Color plainsColor = new Color32(128, 128, 128, 255); //[SerializeField] //private Color swampColor = new Color32(150, 190, 110, 255); // Start is called before the first frame update void Awake() { GenerateTileMap(); connectController = GameObject.Find("ConnectionController").GetComponent<ConnectionController>(); http = connectController.GetComponent<ScreepsHTTP>(); }