Example #1
0
    //colors of terrain
    //[SerializeField]
    //private Color wallColor = new Color32(16, 16, 16, 255);
    //[SerializeField]
    //private Color plainsColor = new Color32(128, 128, 128, 255);
    //[SerializeField]
    //private Color swampColor = new Color32(150, 190, 110, 255);


    // Start is called before the first frame update
    void Awake()
    {
        GenerateTileMap();
        connectController = GameObject.Find("ConnectionController").GetComponent<ConnectionController>();
        http = connectController.GetComponent<ScreepsHTTP>();
    }